weatherless...................65.41270% offense.......................34.71822% balance.......................28.72991% stall.........................21.30374% sand..........................14.45513% semistall.....................11.20276% rain..........................11.04556% sun........................... 9.14783% voltturn...................... 4.67776% hyperoffense.................. 4.04537% sandstall..................... 0.89892% trickroom..................... 0.75400% sunoffense.................... 0.73240% multiweather.................. 0.50460% hail.......................... 0.44707% rainstall..................... 0.24269% hailoffense................... 0.15826% sunstall...................... 0.14729% choice........................ 0.11493% dragmag....................... 0.08098% sandoffense................... 0.04171% tailwind...................... 0.02737% tricksand..................... 0.02121% monotype...................... 0.01427% rainoffense................... 0.01295% monoflying.................... 0.00676% mononormal.................... 0.00193% monoelectric.................. 0.00133% monograss..................... 0.00095% monowater..................... 0.00062% monosteel..................... 0.00053% monoghost..................... 0.00041% monofire...................... 0.00040% tricksun...................... 0.00040% monorock...................... 0.00031% monofairy..................... 0.00029% monopoison.................... 0.00026% monodark...................... 0.00017% monoice....................... 0.00011% monoground.................... 0.00009% monopsychic................... 0.00009% monobug....................... 0.00003% monofighting.................. 0.00001% gravity....................... 0.00000% monodragon.................... 0.00000% hailstall..................... 0.00000% Stalliness (mean: 0.723) -1.5|### |#### -1.0|########## |########### -0.5|########################### |############################## 0.0|################### |######################### +0.5|################# |############### +1.0|######## |##################### +1.5|### |## +2.0|#### | +2.5| | +3.0|####### |#################### more negative = more offensive, more positive = more stall one # = 0.41%