weatherless...................91.53868% balance.......................41.60513% offense.......................39.58629% hyperoffense..................10.34435% semistall..................... 5.63256% sun........................... 4.03280% stall......................... 2.83166% trickroom..................... 2.13688% sand.......................... 2.13038% hail.......................... 1.82517% voltturn...................... 1.58500% monotype...................... 0.80482% sunoffense.................... 0.55265% rain.......................... 0.54918% mononormal.................... 0.37320% choice........................ 0.35964% hailoffense................... 0.14624% sandstall..................... 0.13088% trickhail..................... 0.12135% monobug....................... 0.09200% rainoffense................... 0.08109% sandoffense................... 0.07262% multiweather.................. 0.07087% monopoison.................... 0.06880% monowater..................... 0.06040% monofighting.................. 0.04084% monoice....................... 0.03731% trapper....................... 0.03595% tricksun...................... 0.03068% monoghost..................... 0.02825% monorock...................... 0.01860% dragmag....................... 0.01757% monodark...................... 0.01742% tricksand..................... 0.01708% tailwind...................... 0.01641% monopsychic................... 0.01622% monodragon.................... 0.01596% monoflying.................... 0.01512% hailstall..................... 0.01418% monograss..................... 0.01277% monoelectric.................. 0.01217% trickrain..................... 0.00891% monofire...................... 0.00788% monofairy..................... 0.00412% monosteel..................... 0.00410% monoground.................... 0.00365% rainstall..................... 0.00115% gravity....................... 0.00112% sunstall...................... 0.00040% Stalliness (mean: -0.004) -2.0|# |### -1.5|##### |######### -1.0|############## |################## -0.5|###################### |########################### 0.0|############################## |############################## +0.5|######################### |################# +1.0|############ |###### +1.5|### |## +2.0|## |# +2.5|# | +3.0| more negative = more offensive, more positive = more stall one # = 0.44%