weatherless...................90.93536% balance.......................43.19786% offense.......................36.62680% hyperoffense..................10.19047% semistall..................... 6.25914% sun........................... 4.16925% stall......................... 3.72572% trickroom..................... 2.45109% sand.......................... 2.40218% hail.......................... 2.20228% voltturn...................... 1.30740% sunoffense.................... 0.68102% rain.......................... 0.36516% trickhail..................... 0.28810% sandstall..................... 0.21867% choice........................ 0.20938% hailoffense................... 0.18240% monotype...................... 0.13516% rainoffense................... 0.10757% sandoffense................... 0.09015% trapper....................... 0.08364% multiweather.................. 0.06914% monofighting.................. 0.02858% monobug....................... 0.02434% monowater..................... 0.02305% tricksun...................... 0.02188% dragmag....................... 0.01784% tricksand..................... 0.01623% monopsychic................... 0.00958% monopoison.................... 0.00954% monoghost..................... 0.00852% monoice....................... 0.00675% mononormal.................... 0.00665% hailstall..................... 0.00645% monograss..................... 0.00511% tailwind...................... 0.00404% monorock...................... 0.00378% monodark...................... 0.00359% monoelectric.................. 0.00260% monodragon.................... 0.00207% trickrain..................... 0.00187% monofire...................... 0.00109% monoflying.................... 0.00049% gravity....................... 0.00031% monoground.................... 0.00028% monofairy..................... 0.00010% rainstall..................... 0.00009% sunstall...................... 0.00000% monosteel..................... 0.00000% Stalliness (mean: 0.049) -2.0|## |### -1.5|##### |####### -1.0|############# |############## -0.5|################### |########################### 0.0|######################### |############################## +0.5|######################### |################### +1.0|############# |###### +1.5|### |## +2.0|## |# +2.5|# | +3.0| more negative = more offensive, more positive = more stall one # = 0.45%