weatherless...................90.25577% balance.......................46.67304% offense.......................31.25009% hyperoffense.................. 8.79995% semistall..................... 7.02914% stall......................... 6.24778% sun........................... 4.59671% hail.......................... 2.94292% trickroom..................... 2.40317% sand.......................... 1.96746% voltturn...................... 1.15372% sunoffense.................... 0.51321% trickhail..................... 0.44220% hailoffense................... 0.42366% rain.......................... 0.31044% sandstall..................... 0.23440% rainoffense................... 0.18065% choice........................ 0.17275% trapper....................... 0.10960% monotype...................... 0.07270% multiweather.................. 0.07080% sandoffense................... 0.04771% monopsychic................... 0.01857% monopoison.................... 0.01766% tricksand..................... 0.01454% monofighting.................. 0.01346% mononormal.................... 0.01053% tricksun...................... 0.01052% dragmag....................... 0.00763% monobug....................... 0.00582% monowater..................... 0.00298% tailwind...................... 0.00230% hailstall..................... 0.00207% monoice....................... 0.00118% monodark...................... 0.00094% monoelectric.................. 0.00051% monorock...................... 0.00042% monodragon.................... 0.00028% monofire...................... 0.00026% trickrain..................... 0.00012% monoghost..................... 0.00009% monoflying.................... 0.00009% monograss..................... 0.00002% monofairy..................... 0.00001% gravity....................... 0.00001% monoground.................... 0.00000% rainstall..................... 0.00000% sunstall...................... 0.00000% monosteel..................... 0.00000% Stalliness (mean: 0.196) -2.0|### |### -1.5|#### |###### -1.0|######## |######### -0.5|############### |############################ 0.0|################# |############################ +0.5|############################## |###################### +1.0|############ |####### +1.5|### |### +2.0|## |### +2.5|## | +3.0|# more negative = more offensive, more positive = more stall one # = 0.48%