weatherless...................91.59792% balance.......................38.98237% offense.......................37.90978% hyperoffense..................11.01279% stall......................... 6.90513% semistall..................... 5.18992% sun........................... 4.38484% hail.......................... 2.35932% voltturn...................... 1.71251% trickroom..................... 1.69567% sand.......................... 1.59174% sunoffense.................... 0.39368% choice........................ 0.39249% hailoffense................... 0.32128% sandstall..................... 0.30744% trickhail..................... 0.12864% monotype...................... 0.12397% rain.......................... 0.11494% multiweather.................. 0.04876% dragmag....................... 0.04373% monowater..................... 0.03199% rainoffense................... 0.03120% sandoffense................... 0.03035% monograss..................... 0.02630% sunstall...................... 0.02556% mononormal.................... 0.01861% monofighting.................. 0.01207% monopoison.................... 0.01162% tailwind...................... 0.01006% monoghost..................... 0.00986% tricksun...................... 0.00786% monofire...................... 0.00544% hailstall..................... 0.00422% monobug....................... 0.00380% monoelectric.................. 0.00233% monopsychic................... 0.00124% monoflying.................... 0.00051% rainstall..................... 0.00035% monorock...................... 0.00023% monodark...................... 0.00015% monoice....................... 0.00004% monosteel..................... 0.00001% monodragon.................... 0.00001% monofairy..................... 0.00001% gravity....................... 0.00000% trickrain..................... 0.00000% trapper....................... 0.00000% monoground.................... 0.00000% tricksand..................... 0.00000% Stalliness (mean: 0.094) -2.0|# |###### -1.5|#### |######## -1.0|########## |################## -0.5|##################### |############################## 0.0|######################### |########################## +0.5|##################### |############### +1.0|############## |###### +1.5|## |## +2.0|# |## +2.5|## |### +3.0|# |### more negative = more offensive, more positive = more stall one # = 0.45%