weatherless...................86.63126% offense.......................49.06225% balance.......................29.43482% hyperoffense..................15.51608% voltturn...................... 6.78763% hail.......................... 6.35563% trickroom..................... 3.69832% semistall..................... 3.59717% rain.......................... 3.46019% sun........................... 2.78586% stall......................... 2.38968% rainoffense................... 1.65423% sunoffense.................... 1.29599% monotype...................... 1.21802% sand.......................... 0.80078% mononormal.................... 0.35613% hailoffense................... 0.23391% monobug....................... 0.16016% tailwind...................... 0.15594% monopsychic................... 0.14330% choice........................ 0.13908% monowater..................... 0.13697% monoice....................... 0.12644% monograss..................... 0.11801% trickhail..................... 0.08429% monofire...................... 0.05268% sandstall..................... 0.04425% monoghost..................... 0.04215% multiweather.................. 0.03372% monorock...................... 0.03372% monoelectric.................. 0.03161% hailstall..................... 0.02739% monoflying.................... 0.02529% monopoison.................... 0.02107% monosteel..................... 0.01475% trapper....................... 0.01054% dragmag....................... 0.00843% sandoffense................... 0.00632% monofighting.................. 0.00632% gravity....................... 0.00421% tricksun...................... 0.00421% monoground.................... 0.00421% monodark...................... 0.00421% monodragon.................... 0.00211% monofairy..................... 0.00211% Stalliness (mean: -0.215) -2.0|# |### -1.5|####### |########### -1.0|################## |#################### -0.5|########################## |############################## 0.0|######################### |##################### +0.5|############### |########## +1.0|##### |#### +1.5|# |# +2.0|## | +2.5| | +3.0|# more negative = more offensive, more positive = more stall one # = 0.50%