weatherless...................88.36078% offense.......................48.58080% balance.......................28.95647% hyperoffense..................15.62941% voltturn...................... 7.58118% hail.......................... 5.73701% trickroom..................... 4.32406% semistall..................... 3.92130% rain.......................... 3.03263% stall......................... 2.91201% sun........................... 2.33730% rainoffense................... 1.59290% sunoffense.................... 1.42259% monotype...................... 1.11846% sand.......................... 0.55370% mononormal.................... 0.34650% hailoffense................... 0.24997% tailwind...................... 0.14740% monoice....................... 0.14314% monopsychic................... 0.14008% monograss..................... 0.13566% monowater..................... 0.12703% monobug....................... 0.09939% choice........................ 0.08496% trickhail..................... 0.07265% monoghost..................... 0.04254% sandstall..................... 0.02514% monoelectric.................. 0.02493% hailstall..................... 0.02434% monosteel..................... 0.02373% multiweather.................. 0.02141% monofire...................... 0.01550% monorock...................... 0.01543% monoflying.................... 0.01507% monopoison.................... 0.01014% monodark...................... 0.00447% monofighting.................. 0.00398% dragmag....................... 0.00398% sandoffense................... 0.00324% gravity....................... 0.00224% trapper....................... 0.00185% tricksun...................... 0.00155% monoground.................... 0.00147% monodragon.................... 0.00134% monofairy..................... 0.00046% Stalliness (mean: -0.199) -2.0|# |### -1.5|####### |########### -1.0|################## |#################### -0.5|######################### |############################## 0.0|####################### |################### +0.5|############### |########## +1.0|##### |##### +1.5|# |# +2.0|## | +2.5|# | +3.0|# more negative = more offensive, more positive = more stall one # = 0.51%