weatherless...................89.38941% offense.......................46.29319% balance.......................30.18882% hyperoffense..................15.37607% voltturn...................... 8.51134% hail.......................... 6.23458% stall......................... 4.08133% semistall..................... 4.06058% trickroom..................... 3.33494% rain.......................... 2.25054% sun........................... 1.85828% rainoffense................... 1.33435% monotype...................... 1.25255% sunoffense.................... 1.18989% mononormal.................... 0.38949% hailoffense................... 0.27557% sand.......................... 0.27510% monopsychic................... 0.21974% monograss..................... 0.20253% monoice....................... 0.18387% monowater..................... 0.09246% monobug....................... 0.08535% tailwind...................... 0.08418% trickhail..................... 0.04022% monosteel..................... 0.02940% choice........................ 0.02326% monoghost..................... 0.01896% sandstall..................... 0.01494% monofire...................... 0.01168% monodark...................... 0.01093% multiweather.................. 0.00791% monoelectric.................. 0.00523% monopoison.................... 0.00279% hailstall..................... 0.00260% monoflying.................... 0.00083% dragmag....................... 0.00059% tricksun...................... 0.00036% monorock...................... 0.00009% trapper....................... 0.00007% sandoffense................... 0.00000% gravity....................... 0.00000% monodragon.................... 0.00000% monofighting.................. 0.00000% monofairy..................... 0.00000% monoground.................... 0.00000% Stalliness (mean: -0.139) -2.0|# |## -1.5|########## |########## -1.0|################ |############## -0.5|############################ |############################## 0.0|####################### |################### +0.5|################# |########### +1.0|##### |##### +1.5|# |# +2.0|#### | +2.5|# | +3.0|# more negative = more offensive, more positive = more stall one # = 0.50%