weatherless...................92.26326% offense.......................44.16546% balance.......................34.81056% hyperoffense..................11.18710% voltturn...................... 9.68378% semistall..................... 6.18908% hail.......................... 4.49945% stall......................... 3.64781% sun........................... 1.50879% rain.......................... 1.44374% monotype...................... 1.00751% rainoffense................... 0.98767% sunoffense.................... 0.72634% trickroom..................... 0.61783% monopsychic................... 0.57235% sand.......................... 0.28564% monoice....................... 0.17263% hailoffense................... 0.11114% tailwind...................... 0.09739% mononormal.................... 0.09631% monowater..................... 0.08542% monograss..................... 0.04117% trickhail..................... 0.02443% monobug....................... 0.02023% choice........................ 0.01568% sandstall..................... 0.01149% monosteel..................... 0.00551% monoelectric.................. 0.00457% monoghost..................... 0.00436% monodark...................... 0.00231% monofire...................... 0.00164% hailstall..................... 0.00104% monopoison.................... 0.00094% multiweather.................. 0.00088% monoflying.................... 0.00034% tricksun...................... 0.00004% dragmag....................... 0.00003% monorock...................... 0.00001% trapper....................... 0.00000% sandoffense................... 0.00000% gravity....................... 0.00000% monodragon.................... 0.00000% monofighting.................. 0.00000% monofairy..................... 0.00000% monoground.................... 0.00000% Stalliness (mean: -0.022) -2.0|# |# -1.5|##### |######### -1.0|############### |########## -0.5|############################## |############################# 0.0|############################ |########################## +0.5|######################## |############ +1.0|#### |########### +1.5|## |# +2.0|#### | +2.5|# |# +3.0|# more negative = more offensive, more positive = more stall one # = 0.46%