sand..........................58.56101% balance.......................40.56398% weatherless...................40.08012% offense.......................34.47218% semistall.....................11.72960% hyperoffense.................. 9.16650% stall......................... 4.06775% sandoffense................... 3.94108% batonpass..................... 3.67997% dragmag....................... 2.31815% sandstall..................... 2.05113% rain.......................... 0.90801% choice........................ 0.64199% sun........................... 0.38744% monotype...................... 0.25680% monopsychic................... 0.14355% sunoffense.................... 0.10586% hail.......................... 0.06634% monofighting.................. 0.06106% rainoffense................... 0.04544% trapper....................... 0.03101% mononormal.................... 0.02125% voltturn...................... 0.01888% monofire...................... 0.00757% monosteel..................... 0.00464% monograss..................... 0.00369% monoground.................... 0.00353% multiweather.................. 0.00292% monoice....................... 0.00256% monodragon.................... 0.00246% monobug....................... 0.00241% monowater..................... 0.00191% monoflying.................... 0.00113% monodark...................... 0.00105% monoghost..................... 0.00000% monorock...................... 0.00000% monopoison.................... 0.00000% monoelectric.................. 0.00000% Stalliness (mean: 0.154) |# -1.5|## |######## -1.0|################# |################# -0.5|#################### |################## 0.0|############################## |############################ +0.5|######################## |#################### +1.0|################ |############# +1.5|######## |###### +2.0|## |# +2.5| more negative = more offensive, more positive = more stall one # = 0.43%