sand..........................72.06481% balance.......................47.56085% offense.......................30.25825% weatherless...................27.01105% hyperoffense..................10.00564% semistall..................... 9.95631% sandoffense................... 5.68309% batonpass..................... 2.78952% stall......................... 2.21896% sandstall..................... 1.79638% dragmag....................... 1.58635% choice........................ 0.61712% sun........................... 0.50592% rain.......................... 0.41942% sunoffense.................... 0.28041% monotype...................... 0.23720% monopsychic................... 0.12630% monofighting.................. 0.10122% rainoffense................... 0.04037% mononormal.................... 0.00794% trapper....................... 0.00620% multiweather.................. 0.00123% monofire...................... 0.00079% monobug....................... 0.00028% monodragon.................... 0.00015% monosteel..................... 0.00013% monograss..................... 0.00012% monoflying.................... 0.00010% monowater..................... 0.00008% monoground.................... 0.00005% hail.......................... 0.00003% monodark...................... 0.00002% voltturn...................... 0.00002% monoice....................... 0.00001% monorock...................... 0.00000% monoghost..................... 0.00000% monopoison.................... 0.00000% monoelectric.................. 0.00000% Stalliness (mean: 0.134) | -1.5|# |####### -1.0|###################### |############## -0.5|################### |################# 0.0|################### |############################## +0.5|########################### |##################### +1.0|##################### |########### +1.5|###### |## +2.0|## | +2.5| more negative = more offensive, more positive = more stall one # = 0.45%