rain..........................59.32292% sun...........................44.63542% offense.......................40.15625% balance.......................31.14583% multiweather..................25.57292% weatherless...................16.71875% stall.........................11.19792% hyperoffense..................10.20833% semistall..................... 7.29167% sand.......................... 6.04167% sunoffense.................... 4.53125% rainstall..................... 3.85417% dragmag....................... 2.50000% rainoffense................... 1.25000% sunstall...................... 0.72917% monotype...................... 0.72917% monopsychic................... 0.62500% batonpass..................... 0.31250% choice........................ 0.26042% sandoffense................... 0.10417% monosteel..................... 0.05208% monorock...................... 0.05208% trapper....................... 0.05208% mononormal.................... 0.05208% Stalliness (mean: 0.195) -1.5|### |############ -1.0|####################### |################## -0.5|############################## |############################# 0.0|########################## |################## +0.5|################# |################ +1.0|########################## |######## +1.5|######### |#### +2.0|######## |## +2.5|## |### +3.0|### more negative = more offensive, more positive = more stall one # = 0.39%