weatherless...................60.24939% offense.......................44.34275% sand..........................35.34431% hyperoffense..................25.37868% balance.......................22.10543% sandoffense................... 8.74865% semistall..................... 4.99780% stall......................... 3.17533% rain.......................... 2.22213% hail.......................... 1.91040% sandstall..................... 1.83846% voltturn...................... 1.38484% dragmag....................... 1.32489% rainoffense................... 1.19699% choice........................ 1.05312% sun........................... 0.92722% monotype...................... 0.79333% multiweather.................. 0.65345% trickroom..................... 0.63746% hailstall..................... 0.51757% sunoffense.................... 0.19384% tricksand..................... 0.13589% monoice....................... 0.12789% monorock...................... 0.11590% monoflying.................... 0.09592% monosteel..................... 0.09192% mononormal.................... 0.07194% monowater..................... 0.05995% gravity....................... 0.05595% trickhail..................... 0.05196% monofighting.................. 0.03997% monoground.................... 0.03797% monobug....................... 0.03597% hailoffense................... 0.03597% monograss..................... 0.03397% monoelectric.................. 0.03397% monofire...................... 0.02997% monodragon.................... 0.01998% monopsychic................... 0.01798% monodark...................... 0.01798% monoghost..................... 0.01599% monopoison.................... 0.01199% tailwind...................... 0.00999% monofairy..................... 0.00999% trapper....................... 0.00599% trickrain..................... 0.00400% Stalliness (mean: -0.358) -2.0|## |######### -1.5|############### |###################### -1.0|########################## |############################# -0.5|############################## |####################### 0.0|####################### |################## +0.5|############ |######## +1.0|######### |#### +1.5|#### |### +2.0|## |# +2.5|# more negative = more offensive, more positive = more stall one # = 0.41%