sand..........................50.19873% weatherless...................45.79804% offense.......................35.87700% hyperoffense..................29.11572% balance.......................21.67113% sandoffense...................13.77152% semistall..................... 6.84232% stall......................... 6.49383% sandstall..................... 4.19211% rain.......................... 2.22609% voltturn...................... 2.01235% hail.......................... 1.98780% dragmag....................... 1.74442% rainoffense................... 1.40337% choice........................ 1.29755% hailstall..................... 0.95147% trickroom..................... 0.31033% multiweather.................. 0.27107% monotype...................... 0.06372% sun........................... 0.06040% hailoffense................... 0.03252% gravity....................... 0.02464% monoground.................... 0.02342% tricksand..................... 0.01535% monoflying.................... 0.01110% monoice....................... 0.01070% sunoffense.................... 0.00772% monofighting.................. 0.00530% mononormal.................... 0.00517% monodragon.................... 0.00273% monosteel..................... 0.00215% monorock...................... 0.00203% monowater..................... 0.00099% tailwind...................... 0.00020% monograss..................... 0.00012% monobug....................... 0.00006% trapper....................... 0.00003% monopsychic................... 0.00000% monodark...................... 0.00000% trickhail..................... 0.00000% monoghost..................... 0.00000% monofire...................... 0.00000% monopoison.................... 0.00000% monoelectric.................. 0.00000% trickrain..................... 0.00000% monofairy..................... 0.00000% Stalliness (mean: -0.285) -2.0|## |############# -1.5|############### |######################## -1.0|############################## |######################### -0.5|######################## |################# 0.0|#################### |################### +0.5|############ |####### +1.0|########### |####### +1.5|##### |######## +2.0|#### |## +2.5|# more negative = more offensive, more positive = more stall one # = 0.41%