sand..........................58.44964% weatherless...................39.23003% offense.......................33.38793% hyperoffense..................26.97103% balance.......................23.10682% sandoffense...................17.53492% stall......................... 8.94422% semistall..................... 7.59000% sandstall..................... 6.34634% voltturn...................... 2.62812% hail.......................... 1.51069% dragmag....................... 1.10686% rain.......................... 1.05292% choice........................ 0.96002% rainoffense................... 0.84445% hailstall..................... 0.38628% multiweather.................. 0.26775% trickroom..................... 0.08171% monotype...................... 0.03129% sun........................... 0.02448% monoground.................... 0.01817% tricksand..................... 0.01203% hailoffense................... 0.00638% mononormal.................... 0.00527% monoflying.................... 0.00327% monofighting.................. 0.00262% monoice....................... 0.00133% sunoffense.................... 0.00074% monodragon.................... 0.00044% monowater..................... 0.00012% monosteel..................... 0.00005% monorock...................... 0.00001% tailwind...................... 0.00001% monograss..................... 0.00001% trapper....................... 0.00000% monobug....................... 0.00000% gravity....................... 0.00000% monodark...................... 0.00000% monoghost..................... 0.00000% monopsychic................... 0.00000% trickhail..................... 0.00000% monopoison.................... 0.00000% trickrain..................... 0.00000% monofairy..................... 0.00000% monoelectric.................. 0.00000% monofire...................... 0.00000% Stalliness (mean: -0.193) -2.0|# |############### -1.5|################## |########################## -1.0|########################### |######################### -0.5|############################ |################# 0.0|############### |############################## +0.5|############### |######### +1.0|######### |######### +1.5|######## |############# +2.0|####### |## +2.5| more negative = more offensive, more positive = more stall one # = 0.37%