weatherless...................52.75540% offense.......................41.17672% balance.......................34.19609% sand..........................23.17021% rain..........................18.74786% hyperoffense..................15.61964% voltturn...................... 5.11227% semistall..................... 5.03085% stall......................... 3.97669% sun........................... 3.97669% sandoffense................... 2.40401% choice........................ 2.02263% hail.......................... 2.00549% monotype...................... 1.73980% dragmag....................... 1.49554% rainstall..................... 1.10987% sandstall..................... 1.00274% rainoffense................... 0.80562% sunoffense.................... 0.61279% trickroom..................... 0.60850% multiweather.................. 0.56993% monowater..................... 0.32996% monodragon.................... 0.26140% monobug....................... 0.24426% mononormal.................... 0.17998% sunstall...................... 0.12856% monofire...................... 0.11999% trickrain..................... 0.10285% monorock...................... 0.10285% monofighting.................. 0.09427% monograss..................... 0.08999% tailwind...................... 0.07713% monoghost..................... 0.06428% hailstall..................... 0.06428% monodark...................... 0.05999% monoflying.................... 0.05571% tricksand..................... 0.04714% monosteel..................... 0.04285% monoice....................... 0.04285% monopsychic................... 0.03857% monoground.................... 0.03857% monoelectric.................. 0.03428% hailoffense................... 0.03000% allweather.................... 0.01714% monopoison.................... 0.01286% trickhail..................... 0.01286% trapper....................... 0.01286% monofairy..................... 0.00857% Stalliness (mean: -0.126) -2.0|#### |#### -1.5|######### |############### -1.0|#################### |############################ -0.5|############################## |########################### 0.0|########################## |############################## +0.5|#################### |################### +1.0|########### |###### +1.5|#### |#### +2.0|## |# +2.5|# |# +3.0|# more negative = more offensive, more positive = more stall one # = 0.38%