sand..........................43.66241% balance.......................34.91636% offense.......................29.31512% rain..........................28.00363% weatherless...................21.49242% hyperoffense..................20.26423% stall......................... 8.37444% semistall..................... 7.12986% sandoffense................... 7.11582% voltturn...................... 7.07100% hail.......................... 3.74244% sun........................... 3.48434% sandstall..................... 3.03086% choice........................ 2.83800% dragmag....................... 2.26026% rainstall..................... 2.20231% sunstall...................... 1.04157% rainoffense................... 0.71291% monotype...................... 0.48724% monobug....................... 0.44159% multiweather.................. 0.38358% hailoffense................... 0.18303% hailstall..................... 0.16568% sunoffense.................... 0.04074% monowater..................... 0.02786% tailwind...................... 0.02635% mononormal.................... 0.00823% monodragon.................... 0.00608% trapper....................... 0.00507% trickroom..................... 0.00359% trickrain..................... 0.00317% monoelectric.................. 0.00152% monograss..................... 0.00128% allweather.................... 0.00055% monopsychic................... 0.00043% monosteel..................... 0.00009% tricksand..................... 0.00007% monofighting.................. 0.00005% monodark...................... 0.00004% monopoison.................... 0.00002% monoground.................... 0.00002% monofire...................... 0.00001% monoflying.................... 0.00001% monoghost..................... 0.00001% monorock...................... 0.00000% monoice....................... 0.00000% trickhail..................... 0.00000% monofairy..................... 0.00000% Stalliness (mean: 0.005) -2.0|##### |##### -1.5|############ |############################ -1.0|############# |############### -0.5|######################## |###################### 0.0|#################### |######################## +0.5|################### |############################## +1.0|############## |######## +1.5|###### |############ +2.0|### |## +2.5|# |# +3.0| more negative = more offensive, more positive = more stall one # = 0.37%