weatherless...................67.61351% balance.......................50.11117% sun...........................28.48371% offense.......................26.83260% semistall.....................16.93966% sand.......................... 6.48908% hyperoffense.................. 6.11657% multiweather.................. 5.86049% rain.......................... 2.34872% dragmag....................... 1.53071% hail.......................... 0.92546% sandoffense................... 0.80276% choice........................ 0.05387% monowater..................... 0.00000% voltturn...................... 0.00000% rainoffense................... 0.00000% monodragon.................... 0.00000% monobug....................... 0.00000% monotype...................... 0.00000% monopsychic................... 0.00000% monosteel..................... 0.00000% monofighting.................. 0.00000% monoghost..................... 0.00000% trapper....................... 0.00000% monoground.................... 0.00000% hailoffense................... 0.00000% monoice....................... 0.00000% monodark...................... 0.00000% monoflying.................... 0.00000% monoelectric.................. 0.00000% sunoffense.................... 0.00000% stall......................... 0.00000% monofire...................... 0.00000% mononormal.................... 0.00000% Stalliness (mean: 0.202) |#### -2.0| |# -1.5| |#### -1.0|######## |############### -0.5|################## |### 0.0|#### |########### +0.5|############################## |############################## +1.0|########### more negative = more offensive, more positive = more stall one # = 0.59%