weatherless...................67.71390% balance.......................52.26515% semistall.....................33.91771% sun...........................31.57818% offense.......................11.74167% multiweather.................. 2.82228% sand.......................... 2.15773% hyperoffense.................. 2.07546% rain.......................... 1.21457% dragmag....................... 0.93207% hail.......................... 0.15791% sandoffense................... 0.13292% choice........................ 0.00278% monowater..................... 0.00000% voltturn...................... 0.00000% rainoffense................... 0.00000% monodragon.................... 0.00000% monobug....................... 0.00000% monotype...................... 0.00000% monopsychic................... 0.00000% monosteel..................... 0.00000% monofighting.................. 0.00000% monoghost..................... 0.00000% trapper....................... 0.00000% monoground.................... 0.00000% hailoffense................... 0.00000% monoice....................... 0.00000% monodark...................... 0.00000% monoflying.................... 0.00000% monoelectric.................. 0.00000% sunoffense.................... 0.00000% stall......................... 0.00000% monofire...................... 0.00000% mononormal.................... 0.00000% Stalliness (mean: 0.583) |# -2.0| | -1.5| |# -1.0|# |#### -0.5|######## |# 0.0|# |### +0.5|############################## |#################### +1.0|##### more negative = more offensive, more positive = more stall one # = 0.89%