weatherless...................74.99844% offense.......................41.40421% balance.......................38.53946% sand..........................16.34352% hyperoffense.................. 8.60357% semistall..................... 8.04961% sun........................... 6.93079% voltturn...................... 5.19109% stall......................... 3.40315% rain.......................... 2.92699% monotype...................... 2.30456% multiweather.................. 1.86574% sandoffense................... 0.70957% hail.......................... 0.68468% choice........................ 0.59131% sandstall..................... 0.50573% sunoffense.................... 0.49172% dragmag....................... 0.46994% monosteel..................... 0.36412% monodark...................... 0.26765% sunstall...................... 0.24897% trickroom..................... 0.22563% monoghost..................... 0.21007% monowater..................... 0.19762% monobug....................... 0.16494% monofire...................... 0.15872% monoelectric.................. 0.15716% monopoison.................... 0.13071% monofighting.................. 0.12293% monoice....................... 0.12293% monoflying.................... 0.12137% monopsychic................... 0.11359% monorock...................... 0.10893% mononormal.................... 0.08403% monograss..................... 0.08092% rainoffense................... 0.07936% monofairy..................... 0.07314% monoground.................... 0.05291% monodragon.................... 0.04668% tailwind...................... 0.02490% tricksand..................... 0.02023% trickhail..................... 0.01867% rainstall..................... 0.01400% trapper....................... 0.00467% hailstall..................... 0.00467% hailoffense................... 0.00156% Stalliness (mean: 0.053) -2.0|# |### -1.5|#### |######## -1.0|######### |################ -0.5|######################## |############################## 0.0|############################## |########################## +0.5|####################### |################# +1.0|########### |######### +1.5|#### |## +2.0|# |# +2.5|# |# +3.0| more negative = more offensive, more positive = more stall one # = 0.45%