weatherless...................73.75809% balance.......................38.83770% offense.......................38.04055% sand..........................24.73318% semistall.....................10.69761% voltturn...................... 6.60662% hyperoffense.................. 6.31141% stall......................... 6.11272% sun........................... 3.06305% multiweather.................. 2.11124% sandstall..................... 0.88985% dragmag....................... 0.56804% rain.......................... 0.52386% sandoffense................... 0.44997% trickroom..................... 0.19787% monotype...................... 0.15848% sunstall...................... 0.11606% monofighting.................. 0.08159% choice........................ 0.06887% hail.......................... 0.03306% rainoffense................... 0.02660% tailwind...................... 0.02492% monowater..................... 0.01844% monoground.................... 0.01472% monofire...................... 0.01447% sunoffense.................... 0.01150% monobug....................... 0.00946% tricksand..................... 0.00484% monograss..................... 0.00446% monopoison.................... 0.00440% monosteel..................... 0.00213% monoflying.................... 0.00207% mononormal.................... 0.00201% monopsychic................... 0.00139% monorock...................... 0.00107% monoice....................... 0.00106% monodark...................... 0.00086% monoelectric.................. 0.00079% monoghost..................... 0.00073% hailoffense................... 0.00020% rainstall..................... 0.00012% trickhail..................... 0.00004% monodragon.................... 0.00000% monofairy..................... 0.00000% hailstall..................... 0.00000% trapper....................... 0.00000% Stalliness (mean: 0.222) -2.0| |#### -1.5|## |## -1.0|####### |######## -0.5|################# |######################### 0.0|############################## |#################### +0.5|###################### |############## +1.0|########## |############# +1.5|#### |### +2.0|# |#### +2.5|# | +3.0|## more negative = more offensive, more positive = more stall one # = 0.53%