weatherless...................76.11028% offense.......................30.77723% balance.......................28.60371% semistall.....................19.13981% hyperoffense..................16.35318% voltturn......................14.82334% sun........................... 9.87120% rain.......................... 9.06398% stall......................... 5.12607% hail.......................... 4.25803% hailoffense................... 3.61500% sunoffense.................... 2.37825% sand.......................... 1.93197% multiweather.................. 1.23531% sandstall..................... 0.76143% monotype...................... 0.64231% choice........................ 0.39162% sunstall...................... 0.38552% rainoffense................... 0.25015% monofairy..................... 0.23827% trickroom..................... 0.20764% dragmag....................... 0.17250% mononormal.................... 0.12515% monodark...................... 0.04728% monoflying.................... 0.04709% monopsychic................... 0.03863% monosteel..................... 0.03070% monofighting.................. 0.02719% monoelectric.................. 0.02454% monopoison.................... 0.02150% monobug....................... 0.02028% monofire...................... 0.01468% tricksun...................... 0.00773% monoground.................... 0.00252% rainstall..................... 0.00200% monoghost..................... 0.00200% sandoffense................... 0.00145% monodragon.................... 0.00118% monowater..................... 0.00103% monoice....................... 0.00029% monograss..................... 0.00018% trickrain..................... 0.00005% monorock...................... 0.00000% hailstall..................... 0.00000% tailwind...................... 0.00000% tricksand..................... 0.00000% Stalliness (mean: 0.135) -2.0|# |###### -1.5|############### |######## -1.0|############ |############## -0.5|############## |############# 0.0|############################## |##################### +0.5|#################### |############ +1.0|############### |######### +1.5|##################### |## +2.0| |# +2.5|## |### +3.0|## | more negative = more offensive, more positive = more stall one # = 0.45%