weatherless...................63.76251% offense.......................54.71265% balance.......................35.39371% sun...........................13.27767% sand..........................10.60012% rain..........................10.05235% trickroom..................... 8.72142% semistall..................... 6.37901% tricksun...................... 3.57319% hyperoffense.................. 3.33774% hail.......................... 3.23719% tailwind...................... 2.83860% voltturn...................... 1.22586% multiweather.................. 0.92438% trickhail..................... 0.55741% dragmag....................... 0.35871% monotype...................... 0.30013% tricksand..................... 0.27950% stall......................... 0.17689% gravity....................... 0.16243% sunoffense.................... 0.15696% trickrain..................... 0.12433% monodragon.................... 0.11694% monoice....................... 0.04417% sandstall..................... 0.04077% hailoffense................... 0.03984% monoelectric.................. 0.03534% monopsychic................... 0.02941% mononormal.................... 0.01990% monosteel..................... 0.01894% monobug....................... 0.01229% rainoffense................... 0.00987% monopoison.................... 0.00984% monowater..................... 0.00441% monofire...................... 0.00314% monoflying.................... 0.00178% monograss..................... 0.00176% trapper....................... 0.00169% batonpass..................... 0.00128% monoground.................... 0.00111% monoghost..................... 0.00110% allweather.................... 0.00037% rainstall..................... 0.00007% monofairy..................... 0.00001% sunstall...................... 0.00000% monorock...................... 0.00000% sandoffense................... 0.00000% monodark...................... 0.00000% monofighting.................. 0.00000% hailstall..................... 0.00000% Stalliness (mean: 0.010) -1.5|# | -1.0|##### |######## -0.5|########## |###################### 0.0|############################## |############# +0.5|########## |######## +1.0|#### |# +1.5|### | +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.87%