weatherless...................74.58281% offense.......................48.82144% balance.......................33.40634% sun...........................17.14643% hyperoffense..................10.50271% voltturn...................... 8.34376% rain.......................... 5.14184% semistall..................... 4.91239% sand.......................... 2.61786% stall......................... 2.35711% trickroom..................... 1.89821% monotype...................... 1.29328% sunoffense.................... 1.17856% choice........................ 0.87610% hail.......................... 0.75094% tricksun...................... 0.22945% multiweather.................. 0.20859% monobug....................... 0.17730% monograss..................... 0.15645% monowater..................... 0.14602% monoghost..................... 0.14602% monoelectric.................. 0.14602% monopoison.................... 0.13559% sunstall...................... 0.12516% monofighting.................. 0.10430% monodark...................... 0.10430% sandstall..................... 0.09387% monorock...................... 0.09387% monopsychic................... 0.08344% monoflying.................... 0.08344% monodragon.................... 0.07301% tailwind...................... 0.06258% monosteel..................... 0.06258% monofairy..................... 0.06258% rainoffense................... 0.05215% trickhail..................... 0.05215% sandoffense................... 0.04172% dragmag....................... 0.04172% monofire...................... 0.04172% monoground.................... 0.02086% allweather.................... 0.01043% hailoffense................... 0.01043% monoice....................... 0.01043% mononormal.................... 0.01043% rainstall..................... 0.01043% Stalliness (mean: -0.103) |## -1.5|#### |########## -1.0|################ |########################## -0.5|########################### |############################## 0.0|############################# |####################### +0.5|################# |############ +1.0|############# |#### +1.5|## |# +2.0|# | +2.5| |# +3.0|# more negative = more offensive, more positive = more stall one # = 0.46%