weatherless...................73.75333% offense.......................45.73733% balance.......................34.13957% sun...........................17.29399% hyperoffense..................11.37272% voltturn......................10.29051% rain.......................... 6.13766% semistall..................... 5.86349% stall......................... 2.88689% sand.......................... 2.35629% trickroom..................... 2.35534% sunoffense.................... 1.15731% monotype...................... 0.91909% choice........................ 0.78955% hail.......................... 0.60137% tricksun...................... 0.31247% monoelectric.................. 0.14433% sunstall...................... 0.12892% multiweather.................. 0.12644% monograss..................... 0.12064% monobug....................... 0.10809% monowater..................... 0.10316% monopoison.................... 0.09579% monoghost..................... 0.09385% monodark...................... 0.08052% tailwind...................... 0.08048% monofighting.................. 0.07192% sandstall..................... 0.06978% monorock...................... 0.06924% monofairy..................... 0.06074% trickhail..................... 0.05841% monoflying.................... 0.04541% monopsychic................... 0.04101% rainoffense................... 0.04093% dragmag....................... 0.04049% monosteel..................... 0.03161% sandoffense................... 0.02580% monodragon.................... 0.02395% monofire...................... 0.01862% monoground.................... 0.01204% rainstall..................... 0.01028% hailoffense................... 0.00580% monoice....................... 0.00554% allweather.................... 0.00540% mononormal.................... 0.00509% Stalliness (mean: -0.071) |## -1.5|#### |############# -1.0|################### |############################ -0.5|############################ |############################## 0.0|############################ |######################### +0.5|################### |############## +1.0|################## |#### +1.5|### |## +2.0|# | +2.5| |## +3.0|# more negative = more offensive, more positive = more stall one # = 0.41%