weatherless...................72.25814% balance.......................38.98296% offense.......................37.74331% sun...........................16.03235% voltturn......................14.43875% hyperoffense..................11.06447% rain.......................... 9.32476% semistall..................... 8.16595% stall......................... 4.04331% trickroom..................... 3.09425% sand.......................... 2.11955% sunoffense.................... 0.93232% tricksun...................... 0.55359% choice........................ 0.38818% monotype...................... 0.34178% hail.......................... 0.31858% monoelectric.................. 0.18986% tailwind...................... 0.14755% sunstall...................... 0.11767% monograss..................... 0.10270% monofairy..................... 0.09741% multiweather.................. 0.05337% dragmag....................... 0.03387% sandstall..................... 0.01416% monofighting.................. 0.01318% sandoffense................... 0.00954% monodark...................... 0.00812% monopoison.................... 0.00656% monosteel..................... 0.00611% monorock...................... 0.00547% monowater..................... 0.00524% monoghost..................... 0.00457% monodragon.................... 0.00000% rainoffense................... 0.00000% monobug....................... 0.00000% monopsychic................... 0.00000% trickhail..................... 0.00000% allweather.................... 0.00000% monoground.................... 0.00000% hailoffense................... 0.00000% monoice....................... 0.00000% monoflying.................... 0.00000% mononormal.................... 0.00000% rainstall..................... 0.00000% monofire...................... 0.00000% Stalliness (mean: 0.069) |# -1.5|### |############# -1.0|################### |####################### -0.5|####################### |###################### 0.0|###################### |####################### +0.5|#################### |################## +1.0|############################## |#### +1.5|### |## +2.0|# |# +2.5| |### +3.0|# more negative = more offensive, more positive = more stall one # = 0.43%