weatherless...................75.10590% balance.......................44.96274% offense.......................34.02710% sun...........................16.97408% voltturn......................16.65367% hyperoffense.................. 9.89249% semistall..................... 7.39285% rain.......................... 6.40364% stall......................... 3.72482% trickroom..................... 2.85661% sand.......................... 1.50629% sunoffense.................... 1.39471% tricksun...................... 0.59494% monotype...................... 0.46046% monograss..................... 0.25519% monofairy..................... 0.25518% monoelectric.................. 0.20122% tailwind...................... 0.19751% hail.......................... 0.08897% multiweather.................. 0.07888% choice........................ 0.05322% sunstall...................... 0.03032% dragmag....................... 0.02008% monofighting.................. 0.00197% sandstall..................... 0.00166% monosteel..................... 0.00134% monoghost..................... 0.00048% monopoison.................... 0.00019% sandoffense................... 0.00016% monorock...................... 0.00004% monowater..................... 0.00002% monodark...................... 0.00001% monodragon.................... 0.00000% rainoffense................... 0.00000% monobug....................... 0.00000% monopsychic................... 0.00000% trickhail..................... 0.00000% allweather.................... 0.00000% monoground.................... 0.00000% hailoffense................... 0.00000% monoice....................... 0.00000% monoflying.................... 0.00000% mononormal.................... 0.00000% rainstall..................... 0.00000% monofire...................... 0.00000% Stalliness (mean: 0.115) | -1.5|#### |########### -1.0|###################### |################# -0.5|################ |##################### 0.0|######################## |######################### +0.5|######################## |############################## +1.0|###################### |##### +1.5|## |## +2.0|# | +2.5| |## +3.0|## more negative = more offensive, more positive = more stall one # = 0.43%