weatherless...................90.67950% offense.......................57.60432% hyperoffense..................31.81670% balance.......................10.06862% voltturn...................... 6.69589% hail.......................... 5.81224% hailoffense................... 2.60757% monotype...................... 2.21802% sand.......................... 1.64028% sun........................... 1.02460% rain.......................... 0.90920% trickroom..................... 0.69468% batonpass..................... 0.53514% semistall..................... 0.41898% monowater..................... 0.40736% sunoffense.................... 0.39652% monofighting.................. 0.31907% rainoffense................... 0.31752% choice........................ 0.31055% monodark...................... 0.20600% monoghost..................... 0.18742% mononormal.................... 0.17115% sandoffense................... 0.17038% monograss..................... 0.16418% dragmag....................... 0.13630% monoice....................... 0.12081% monobug....................... 0.11384% monoflying.................... 0.10223% monosteel..................... 0.09603% monopoison.................... 0.09216% stall......................... 0.09139% monorock...................... 0.07590% monofire...................... 0.06738% multiweather.................. 0.06583% monoground.................... 0.05189% monodragon.................... 0.04569% monofairy..................... 0.03562% monopsychic................... 0.03408% monoelectric.................. 0.03330% trapper....................... 0.02091% tailwind...................... 0.00697% sandstall..................... 0.00697% trickrain..................... 0.00232% trickhail..................... 0.00232% Stalliness (mean: -0.713) |## -2.0|### |####### -1.5|############# |##################### -1.0|######################### |############################ -0.5|############################## |##################### 0.0|################# |####### +0.5|### |## +1.0| | more negative = more offensive, more positive = more stall one # = 0.55%