weatherless...................65.72524% offense.......................53.08118% balance.......................29.91555% sun...........................22.97971% hyperoffense..................10.69013% rain.......................... 8.51364% sand.......................... 6.22105% multiweather.................. 5.11297% semistall..................... 4.51021% monotype...................... 2.08172% hail.......................... 2.00394% stall......................... 1.80294% voltturn...................... 1.51104% trickroom..................... 1.29636% sunoffense.................... 1.18066% sandoffense................... 0.36616% rainoffense................... 0.35635% monofire...................... 0.31960% monoghost..................... 0.26809% monoelectric.................. 0.17302% hailoffense................... 0.16534% monowater..................... 0.15534% monoflying.................... 0.13006% monopsychic................... 0.12474% sunstall...................... 0.11959% monosteel..................... 0.11793% monoground.................... 0.11573% monodark...................... 0.10729% mononormal.................... 0.10646% monodragon.................... 0.09022% tricksun...................... 0.08965% monobug....................... 0.08761% monograss..................... 0.08112% monofighting.................. 0.08016% sandstall..................... 0.07698% monoice....................... 0.06813% monofairy..................... 0.06627% choice........................ 0.06587% monorock...................... 0.06271% rainstall..................... 0.05295% monopoison.................... 0.04769% gravity....................... 0.04263% tricksand..................... 0.04055% dragmag....................... 0.02993% tailwind...................... 0.01409% hailstall..................... 0.00092% allweather.................... 0.00005% Stalliness (mean: -0.176) |# -1.5|### |######### -1.0|################## |######################### -0.5|############################## |########################### 0.0|######################## |################### +0.5|############# |########## +1.0|######## |### +1.5|### |# +2.0|# |# +2.5|# | more negative = more offensive, more positive = more stall one # = 0.51%