weatherless...................68.20035% offense.......................46.42569% balance.......................34.95206% sun...........................24.21018% hyperoffense.................. 9.69383% semistall..................... 6.27281% rain.......................... 4.94884% sand.......................... 4.12419% stall......................... 2.65561% monotype...................... 2.39475% multiweather.................. 2.37570% trickroom..................... 2.37070% voltturn...................... 2.32846% sunoffense.................... 1.18268% hail.......................... 0.99963% monofire...................... 0.54779% monoghost..................... 0.44366% monoelectric.................. 0.20934% sunstall...................... 0.18783% sandoffense................... 0.17657% rainoffense................... 0.15768% monowater..................... 0.14608% tricksun...................... 0.14117% monopsychic................... 0.10647% monoground.................... 0.09916% monodark...................... 0.09824% hailoffense................... 0.08868% monosteel..................... 0.08499% monodragon.................... 0.08392% monoflying.................... 0.08283% mononormal.................... 0.08136% rainstall..................... 0.07655% monorock...................... 0.07508% monofighting.................. 0.07421% monobug....................... 0.06990% sandstall..................... 0.06808% monograss..................... 0.06344% monofairy..................... 0.06155% monoice....................... 0.05561% tricksand..................... 0.05454% gravity....................... 0.04992% monopoison.................... 0.04905% dragmag....................... 0.01732% tailwind...................... 0.00761% choice........................ 0.00280% allweather.................... 0.00000% hailstall..................... 0.00000% Stalliness (mean: -0.051) |# -1.5|## |########## -1.0|##################### |######################### -0.5|############################## |############################## 0.0|############################# |######################## +0.5|################## |################ +1.0|############# |##### +1.5|##### |# +2.0|# |# +2.5|# |# more negative = more offensive, more positive = more stall one # = 0.42%