weatherless...................61.33921% balance.......................39.87861% offense.......................38.77104% sun...........................33.96155% semistall..................... 8.91942% hyperoffense.................. 8.36408% rain.......................... 4.54257% trickroom..................... 4.33252% stall......................... 4.06685% voltturn...................... 3.17754% multiweather.................. 2.32047% sand.......................... 2.30558% monotype...................... 1.70646% sunoffense.................... 1.34865% monoghost..................... 0.86513% sunstall...................... 0.46313% tricksun...................... 0.27114% hail.......................... 0.19178% monofire...................... 0.16678% rainstall..................... 0.12325% monowater..................... 0.12081% tricksand..................... 0.09353% monopsychic................... 0.07315% mononormal.................... 0.06581% monodark...................... 0.05891% monorock...................... 0.05740% monoground.................... 0.05652% monofairy..................... 0.05043% sandoffense................... 0.04997% monodragon.................... 0.04387% monograss..................... 0.03431% monopoison.................... 0.03386% sandstall..................... 0.02587% monobug....................... 0.02341% gravity....................... 0.02308% hailoffense................... 0.02194% monoice....................... 0.01669% monoflying.................... 0.01668% monosteel..................... 0.01525% rainoffense................... 0.01423% monofighting.................. 0.01340% monoelectric.................. 0.01004% dragmag....................... 0.00439% tailwind...................... 0.00205% choice........................ 0.00028% allweather.................... 0.00000% hailstall..................... 0.00000% Stalliness (mean: 0.103) |# -1.5|# |########## -1.0|################ |################## -0.5|######################## |########################### 0.0|############################## |######################### +0.5|################### |#################### +1.0|################## |######## +1.5|###### |## +2.0|### |# +2.5|# |## more negative = more offensive, more positive = more stall one # = 0.43%