weatherless...................87.50021% balance.......................46.02905% offense.......................35.89705% hail..........................11.03439% voltturn......................10.74936% hyperoffense.................. 7.27341% semistall..................... 6.93988% stall......................... 3.86062% trickroom..................... 1.70076% hailoffense................... 0.68779% sun........................... 0.64266% rain.......................... 0.42418% sand.......................... 0.40831% choice........................ 0.31490% sunoffense.................... 0.22150% sandstall..................... 0.18040% monotype...................... 0.16497% rainoffense................... 0.09694% monopsychic................... 0.04290% trickhail..................... 0.04182% tailwind...................... 0.03309% monoice....................... 0.02202% monowater..................... 0.01682% dragmag....................... 0.01458% hailstall..................... 0.01436% monoflying.................... 0.01430% rainstall..................... 0.01284% monorock...................... 0.01178% multiweather.................. 0.00973% monopoison.................... 0.00806% monodark...................... 0.00750% monobug....................... 0.00694% mononormal.................... 0.00677% monoghost..................... 0.00672% monofighting.................. 0.00664% monograss..................... 0.00631% monofire...................... 0.00479% monoground.................... 0.00259% gravity....................... 0.00206% monodragon.................... 0.00168% monoelectric.................. 0.00101% monofairy..................... 0.00073% monosteel..................... 0.00007% trickrain..................... 0.00005% sandoffense................... 0.00005% trapper....................... 0.00001% sunstall...................... 0.00000% fear.......................... 0.00000% Stalliness (mean: 0.135) -2.0|# |## -1.5|## |####### -1.0|####### |########## -0.5|################# |########################### 0.0|############################ |############################## +0.5|########################## |################ +1.0|######## |######## +1.5|## |## +2.0|# |# +2.5|# |# +3.0| |# more negative = more offensive, more positive = more stall one # = 0.51%