weatherless...................76.07335% offense.......................43.92977% balance.......................34.63473% hyperoffense..................11.70347% sand.......................... 9.81127% voltturn...................... 6.69471% sun........................... 6.53645% semistall..................... 5.71352% rain.......................... 5.46114% stall......................... 4.01851% hail.......................... 3.86565% monotype...................... 1.99110% multiweather.................. 1.63615% trickroom..................... 1.11183% hailoffense................... 0.76255% sandoffense................... 0.54654% sunoffense.................... 0.48030% sandstall..................... 0.45269% choice........................ 0.42499% dragmag....................... 0.40750% monowater..................... 0.26540% monobug....................... 0.25272% rainoffense................... 0.22480% mononormal.................... 0.16021% monoflying.................... 0.13318% monoelectric.................. 0.11841% monopsychic................... 0.11785% tailwind...................... 0.11744% monodark...................... 0.11617% monosteel..................... 0.11283% monoice....................... 0.11254% monofire...................... 0.10620% monorock...................... 0.10538% sunstall...................... 0.09659% monofairy..................... 0.09563% monopoison.................... 0.09313% monodragon.................... 0.08664% monofighting.................. 0.08376% monoghost..................... 0.07511% monograss..................... 0.07489% rainstall..................... 0.04575% monoground.................... 0.04229% hailstall..................... 0.03402% tricksand..................... 0.02648% allweather.................... 0.02511% trickhail..................... 0.02184% tricksun...................... 0.01643% trickrain..................... 0.01490% gravity....................... 0.01285% trapper....................... 0.00259% fear.......................... 0.00137% swagplay...................... 0.00079% sandfear...................... 0.00019% trickfear..................... 0.00002% Stalliness (mean: -0.038) |#### -1.5|###### |########## -1.0|############### |#################### -0.5|########################### |############################## 0.0|############################## |######################### +0.5|################### |############### +1.0|########## |###### +1.5|#### |## +2.0|# |# +2.5|# |# +3.0|# |# +3.5| more negative = more offensive, more positive = more stall one # = 0.44%