weatherless...................76.53523% offense.......................43.10907% balance.......................34.43195% hyperoffense..................12.33323% sand.......................... 9.91685% voltturn...................... 8.28100% rain.......................... 5.91322% semistall..................... 5.71401% sun........................... 5.64039% stall......................... 4.41175% hail.......................... 3.69621% multiweather.................. 1.64922% trickroom..................... 1.34417% monotype...................... 1.06150% hailoffense................... 1.01896% sandstall..................... 0.52305% sandoffense................... 0.51396% dragmag....................... 0.48363% sunoffense.................... 0.40018% choice........................ 0.38358% rainoffense................... 0.22167% tailwind...................... 0.14100% monobug....................... 0.14066% monowater..................... 0.13456% mononormal.................... 0.09571% monoflying.................... 0.09438% sunstall...................... 0.07593% monosteel..................... 0.06443% monoelectric.................. 0.06432% monofire...................... 0.06185% monoice....................... 0.06090% monopsychic................... 0.05508% monodark...................... 0.05452% monofairy..................... 0.05008% monopoison.................... 0.04792% monofighting.................. 0.04274% monodragon.................... 0.04220% rainstall..................... 0.03571% monoghost..................... 0.03091% monorock...................... 0.02893% monograss..................... 0.02826% trickhail..................... 0.02570% hailstall..................... 0.02467% tricksand..................... 0.02210% tricksun...................... 0.02179% trickrain..................... 0.02169% monoground.................... 0.01862% gravity....................... 0.01569% allweather.................... 0.00895% trapper....................... 0.00177% fear.......................... 0.00025% swagplay...................... 0.00011% trickfear..................... 0.00004% sandfear...................... 0.00000% Stalliness (mean: -0.029) |#### -1.5|####### |########## -1.0|############## |#################### -0.5|########################## |############################# 0.0|############################## |######################## +0.5|################### |############### +1.0|########## |###### +1.5|#### |## +2.0|# |## +2.5|# |# +3.0|# |# +3.5| more negative = more offensive, more positive = more stall one # = 0.44%