weatherless...................77.84051% offense.......................40.33215% balance.......................30.98135% hyperoffense..................15.29091% sand.......................... 9.70212% voltturn...................... 7.24749% rain.......................... 6.99121% stall......................... 6.93181% semistall..................... 6.46377% sun........................... 3.83123% hail.......................... 2.91082% hailoffense................... 1.37737% trickroom..................... 1.30083% multiweather.................. 1.26058% sandstall..................... 1.12333% dragmag....................... 0.42493% sandoffense................... 0.33056% choice........................ 0.26898% monotype...................... 0.23671% sunoffense.................... 0.22305% rainoffense................... 0.19560% tailwind...................... 0.14538% sunstall...................... 0.06473% tricksun...................... 0.06390% monofire...................... 0.03515% monowater..................... 0.03272% monofighting.................. 0.02586% hailstall..................... 0.02265% monopoison.................... 0.01978% gravity....................... 0.01879% mononormal.................... 0.01836% monobug....................... 0.01765% trickhail..................... 0.01734% monofairy..................... 0.01680% trickrain..................... 0.01461% monosteel..................... 0.01381% monoflying.................... 0.01173% monoelectric.................. 0.01108% tricksand..................... 0.00915% rainstall..................... 0.00915% monopsychic................... 0.00807% monodark...................... 0.00556% monoground.................... 0.00444% monoice....................... 0.00444% monodragon.................... 0.00412% monograss..................... 0.00383% allweather.................... 0.00354% monoghost..................... 0.00220% monorock...................... 0.00192% trapper....................... 0.00089% fear.......................... 0.00003% trickfear..................... 0.00002% swagplay...................... 0.00000% sandfear...................... 0.00000% Stalliness (mean: -0.002) |##### -1.5|########### |############## -1.0|############### |##################### -0.5|########################## |############################# 0.0|############################## |###################### +0.5|################# |############## +1.0|########### |####### +1.5|##### |## +2.0|## |### +2.5|## |## +3.0|## |## +3.5|# more negative = more offensive, more positive = more stall one # = 0.41%