offense.......................55.67463% weatherless...................52.41504% balance.......................30.75874% rain..........................28.10602% sun...........................18.51684% stall......................... 8.88135% hyperoffense.................. 3.76475% sand.......................... 1.55160% semistall..................... 0.92053% multiweather.................. 0.59177% trickroom..................... 0.19344% monotype...................... 0.02232% monowater..................... 0.01764% rainoffense................... 0.01717% sandstall..................... 0.01649% hail.......................... 0.00228% monoghost..................... 0.00120% voltturn...................... 0.00080% monofairy..................... 0.00062% monoflying.................... 0.00053% monodark...................... 0.00041% sunoffense.................... 0.00040% monoground.................... 0.00036% monopoison.................... 0.00031% monofire...................... 0.00031% monoice....................... 0.00025% mononormal.................... 0.00019% monorock...................... 0.00016% monoelectric.................. 0.00013% monosteel..................... 0.00009% monopsychic................... 0.00005% monograss..................... 0.00003% monobug....................... 0.00002% sandoffense................... 0.00000% sunstall...................... 0.00000% tailwind...................... 0.00000% choice........................ 0.00000% hailoffense................... 0.00000% Stalliness (mean: 0.053) -1.0|### |############################## 0.0|############## |########### +1.0|## | +2.0|#### | +3.0|# | +4.0| more negative = more offensive, more positive = more stall one # = 1.52%