weatherless...................90.44068% offense.......................41.99682% balance.......................39.53092% hyperoffense..................10.10017% semistall..................... 5.55531% sun........................... 4.40723% stall......................... 2.81679% sand.......................... 2.55692% hail.......................... 1.94528% trickroom..................... 1.93077% voltturn...................... 1.78127% monotype...................... 1.07685% rain.......................... 0.91372% choice........................ 0.55140% sunoffense.................... 0.48764% sandstall..................... 0.43839% multiweather.................. 0.26295% hailoffense................... 0.21898% monopoison.................... 0.20754% mononormal.................... 0.18864% sandoffense................... 0.14379% monowater..................... 0.14071% monobug....................... 0.12224% trickhail..................... 0.11696% rainoffense................... 0.09366% monoghost..................... 0.08398% monoice....................... 0.06772% monograss..................... 0.05145% monopsychic................... 0.04397% monorock...................... 0.04177% monoelectric.................. 0.03825% tailwind...................... 0.03562% tricksand..................... 0.03430% monofighting.................. 0.03254% dragmag....................... 0.03078% monodragon.................... 0.02814% monodark...................... 0.02638% monoflying.................... 0.02550% tricksun...................... 0.02155% monosteel..................... 0.01627% monoground.................... 0.01451% hailstall..................... 0.01319% monofire...................... 0.01275% sunstall...................... 0.01055% monofairy..................... 0.00967% gravity....................... 0.00572% rainstall..................... 0.00352% trapper....................... 0.00264% trickrain..................... 0.00132% Stalliness (mean: -0.025) -2.0|# |## -1.5|##### |######## -1.0|############ |################## -0.5|####################### |############################ 0.0|############################## |########################### +0.5|###################### |############### +1.0|########## |##### +1.5|### |## +2.0|# |# +2.5|# | +3.0| more negative = more offensive, more positive = more stall one # = 0.46%