weatherless...................90.15961% offense.......................40.84058% balance.......................39.81386% hyperoffense..................10.45541% semistall..................... 5.62201% sun........................... 4.46312% stall......................... 3.26814% sand.......................... 3.01618% hail.......................... 2.09363% trickroom..................... 1.98784% voltturn...................... 1.89882% monotype...................... 0.72108% sandstall..................... 0.59704% choice........................ 0.56126% sunoffense.................... 0.50673% rain.......................... 0.47841% hailoffense................... 0.28336% multiweather.................. 0.21073% sandoffense................... 0.18497% monowater..................... 0.16380% monopoison.................... 0.16331% trickhail..................... 0.12177% mononormal.................... 0.11997% rainoffense................... 0.04578% monobug....................... 0.04541% monoice....................... 0.04529% monoghost..................... 0.03502% tricksand..................... 0.03223% monograss..................... 0.03111% dragmag....................... 0.02370% tricksun...................... 0.02274% monopsychic................... 0.02088% monorock...................... 0.01862% monoelectric.................. 0.01829% monoflying.................... 0.01758% monofighting.................. 0.01715% monodragon.................... 0.01569% tailwind...................... 0.01329% sunstall...................... 0.01302% monofairy..................... 0.01147% hailstall..................... 0.01096% monosteel..................... 0.00919% gravity....................... 0.00787% monodark...................... 0.00713% monoground.................... 0.00570% monofire...................... 0.00434% trapper....................... 0.00190% trickrain..................... 0.00076% rainstall..................... 0.00022% Stalliness (mean: -0.011) -2.0|## |### -1.5|##### |######## -1.0|############ |################# -0.5|###################### |########################### 0.0|############################## |########################### +0.5|###################### |################ +1.0|########## |##### +1.5|### |## +2.0|## |# +2.5|# | +3.0| more negative = more offensive, more positive = more stall one # = 0.46%