weatherless...................90.32483% offense.......................42.27106% balance.......................39.62318% hyperoffense.................. 9.81254% semistall..................... 5.05439% sun........................... 3.47436% stall......................... 3.23883% sand.......................... 3.22602% hail.......................... 2.58064% trickroom..................... 2.32452% voltturn...................... 2.29393% choice........................ 0.95181% monotype...................... 0.68123% rain.......................... 0.54199% sandoffense................... 0.52466% sunoffense.................... 0.44179% hailoffense................... 0.26598% sandstall..................... 0.16867% monowater..................... 0.15994% trickhail..................... 0.14592% monopoison.................... 0.13292% monorock...................... 0.12221% multiweather.................. 0.11649% mononormal.................... 0.07015% rainoffense................... 0.06405% monobug....................... 0.06360% monopsychic................... 0.04154% monofire...................... 0.03555% monoelectric.................. 0.02245% tailwind...................... 0.01598% monofighting.................. 0.01526% tricksand..................... 0.01372% monodragon.................... 0.01267% monofairy..................... 0.01101% dragmag....................... 0.00957% monoflying.................... 0.00772% monodark...................... 0.00729% monoice....................... 0.00715% monoghost..................... 0.00561% trickrain..................... 0.00509% monoground.................... 0.00237% Stalliness (mean: -0.008) -2.0|# |#### -1.5|#### |####### -1.0|############# |################# -0.5|##################### |############################## 0.0|########################## |######################## +0.5|###################### |################# +1.0|########## |##### +1.5|## |## +2.0|# |# +2.5|# | +3.0| |# more negative = more offensive, more positive = more stall one # = 0.48%