weatherless...................75.61219% offense.......................39.86417% balance.......................28.65316% hyperoffense..................15.56732% sun...........................14.36923% stall.........................10.30092% semistall..................... 5.61444% sand.......................... 5.59709% hail.......................... 4.37756% choice........................ 3.13956% trickroom..................... 2.67063% voltturn...................... 2.42703% hailoffense................... 1.56004% sunoffense.................... 1.49965% sandoffense................... 1.46105% sandstall..................... 1.37266% monotype...................... 0.33425% monorock...................... 0.24440% monowater..................... 0.05687% rain.......................... 0.04425% tailwind...................... 0.03022% monoelectric.................. 0.01045% monofire...................... 0.00850% monodark...................... 0.00821% mononormal.................... 0.00495% trickhail..................... 0.00133% rainoffense................... 0.00112% monopoison.................... 0.00111% multiweather.................. 0.00031% monobug....................... 0.00031% dragmag....................... 0.00020% monoice....................... 0.00019% tricksand..................... 0.00016% monopsychic................... 0.00012% monofairy..................... 0.00004% monoflying.................... 0.00000% monodragon.................... 0.00000% trickrain..................... 0.00000% monofighting.................. 0.00000% monoghost..................... 0.00000% monoground.................... 0.00000% Stalliness (mean: 0.099) -2.0|# |### -1.5|#### |######### -1.0|################## |###### -0.5|########### |############### 0.0|############################## |############### +0.5|############## |####### +1.0|######## |###### +1.5| |####### +2.0| | +2.5|# |## +3.0| |#### more negative = more offensive, more positive = more stall one # = 0.62%