weatherless...................73.10769% balance.......................39.28638% offense.......................34.14073% sand..........................21.03331% hyperoffense..................18.07180% sun........................... 5.87250% semistall..................... 5.52305% multiweather.................. 3.30934% voltturn...................... 3.22780% stall......................... 2.97804% rain.......................... 2.23621% monotype...................... 1.61604% sandoffense................... 1.22694% sandstall..................... 1.19804% trickroom..................... 1.16969% hail.......................... 1.05964% hailoffense................... 0.47061% sunoffense.................... 0.29827% monosteel..................... 0.27537% monoflying.................... 0.25824% dragmag....................... 0.23705% monobug....................... 0.21055% monopsychic................... 0.18643% mononormal.................... 0.13971% monograss..................... 0.10219% trickhail..................... 0.09076% monoground.................... 0.08975% choice........................ 0.08719% monodark...................... 0.06799% monofire...................... 0.06490% monopoison.................... 0.05164% monoice....................... 0.04381% monowater..................... 0.03669% monorock...................... 0.03301% monoghost..................... 0.02833% rainoffense................... 0.02506% monofairy..................... 0.02090% tailwind...................... 0.01633% monoelectric.................. 0.00378% monodragon.................... 0.00354% monofighting.................. 0.00068% tricksun...................... 0.00000% Stalliness (mean: -0.073) |###### -1.5|########## |############ -1.0|#################### |############### -0.5|##################### |######################## 0.0|############################## |############################# +0.5|#################### |########################### +1.0|####### |##### +1.5|##### |## +2.0|## |# +2.5| | +3.0|# | more negative = more offensive, more positive = more stall one # = 0.42%