weatherless...................90.89383% offense.......................25.94284% balance.......................24.50366% semistall.....................19.24047% stall.........................17.82498% hyperoffense..................12.48805% sun........................... 3.84139% hail.......................... 2.95690% sand.......................... 1.62030% sunoffense.................... 1.49504% voltturn...................... 1.30002% monotype...................... 0.97158% rain.......................... 0.89756% hailoffense................... 0.86409% trickroom..................... 0.71048% sandstall..................... 0.46836% monoelectric.................. 0.39799% monoice....................... 0.22180% multiweather.................. 0.20852% mononormal.................... 0.16922% dragmag....................... 0.15667% rainoffense................... 0.06778% monoghost..................... 0.05373% tricksun...................... 0.05040% choice........................ 0.03939% sunstall...................... 0.02613% monodark...................... 0.02317% trickhail..................... 0.02064% monobug....................... 0.02029% monofairy..................... 0.01824% monoflying.................... 0.01621% monorock...................... 0.01057% monowater..................... 0.01006% tailwind...................... 0.00902% monopsychic................... 0.00842% monofire...................... 0.00796% trickrain..................... 0.00633% rainstall..................... 0.00614% monopoison.................... 0.00600% monoground.................... 0.00518% sandoffense................... 0.00513% gravity....................... 0.00502% hailstall..................... 0.00240% monograss..................... 0.00176% monosteel..................... 0.00081% monofighting.................. 0.00071% monodragon.................... 0.00051% allweather.................... 0.00005% trapper....................... 0.00000% tricksand..................... 0.00000% Stalliness (mean: 0.519) -2.0|##### |########## -1.0|################## |######################## 0.0|############################## |#################### +1.0|############## |############################# +2.0|########### |########## +3.0|####### more negative = more offensive, more positive = more stall one # = 0.55%