sun...........................72.79273% offense.......................44.42079% rain..........................26.65185% balance.......................24.64713% hyperoffense..................22.55527% multiweather..................18.96740% weatherless...................17.29776% sunoffense....................13.70818% stall......................... 4.43856% semistall..................... 3.93825% sand.......................... 2.12634% rainoffense................... 1.54239% sunstall...................... 1.07079% dragmag....................... 0.71840% sandstall..................... 0.69739% monotype...................... 0.63613% trickroom..................... 0.52935% rainstall..................... 0.33026% trickrain..................... 0.26387% tricksun...................... 0.25880% monoflying.................... 0.19541% hail.......................... 0.16809% voltturn...................... 0.16038% monopsychic................... 0.13173% trapper....................... 0.07606% monoghost..................... 0.06473% monoground.................... 0.04320% tailwind...................... 0.04205% monodragon.................... 0.03348% choice........................ 0.03179% monofairy..................... 0.03074% sandoffense................... 0.03046% gravity....................... 0.02770% monowater..................... 0.02525% monosteel..................... 0.02319% mononormal.................... 0.02202% monobug....................... 0.02039% hailoffense................... 0.01926% monofighting.................. 0.01474% monorock...................... 0.01377% monodark...................... 0.01351% monopoison.................... 0.00885% monofire...................... 0.00420% monoelectric.................. 0.00358% monoice....................... 0.00345% monograss..................... 0.00328% tricksand..................... 0.00300% swagplay...................... 0.00079% fear.......................... 0.00076% trickhail..................... 0.00063% allweather.................... 0.00025% hailstall..................... 0.00001% Stalliness (mean: -0.272) | -2.0|# |##### -1.5|############ |####################### -1.0|############################ |############################## -0.5|############################ |########################## 0.0|######################## |################### +0.5|################# |########### +1.0|###### |#### +1.5|#### |## +2.0|# |# +2.5|# |## +3.0|## |# more negative = more offensive, more positive = more stall one # = 0.40%