balance.......................58.85032% weatherless...................54.02950% offense.......................38.09708% sun...........................18.14558% sand..........................17.67920% rain.......................... 8.79442% tailwind...................... 3.75178% hail.......................... 3.24037% trickroom..................... 2.77011% voltturn...................... 2.74826% semistall..................... 2.34626% multiweather.................. 1.87774% dragmag....................... 0.56101% hyperoffense.................. 0.56055% tricksun...................... 0.34247% trickhail..................... 0.27733% monotype...................... 0.17105% stall......................... 0.14580% tricksand..................... 0.12710% sunoffense.................... 0.08502% trickrain..................... 0.06094% rainoffense................... 0.03625% monowater..................... 0.02500% sandoffense................... 0.02361% monodragon.................... 0.02120% monoelectric.................. 0.01911% sandstall..................... 0.01419% monofire...................... 0.01373% gravity....................... 0.01175% monopoison.................... 0.01167% mononormal.................... 0.01118% monopsychic................... 0.01065% monoghost..................... 0.01033% monosteel..................... 0.00973% batonpass..................... 0.00872% monofairy..................... 0.00840% monoflying.................... 0.00743% hailstall..................... 0.00730% trapper....................... 0.00596% monobug....................... 0.00568% monorock...................... 0.00532% monoice....................... 0.00503% rainstall..................... 0.00490% monodark...................... 0.00280% sunstall...................... 0.00236% hailoffense................... 0.00207% monograss..................... 0.00174% monoground.................... 0.00156% allweather.................... 0.00052% monofighting.................. 0.00049% Stalliness (mean: 0.125) | -1.0|# |### -0.5|######### |#################### 0.0|############################## |########################### +0.5|#################### |######## +1.0|### |# +1.5| more negative = more offensive, more positive = more stall one # = 0.81%