balance.......................59.20299% weatherless...................50.92640% offense.......................38.58851% sun...........................22.07437% sand..........................19.99773% rain.......................... 7.52496% voltturn...................... 3.40167% tailwind...................... 3.12429% multiweather.................. 2.06978% trickroom..................... 2.01200% semistall..................... 1.70947% hail.......................... 1.54871% dragmag....................... 0.71101% hyperoffense.................. 0.37843% tricksun...................... 0.37731% trickhail..................... 0.13644% stall......................... 0.12060% sunoffense.................... 0.09379% tricksand..................... 0.06720% trickrain..................... 0.06512% monotype...................... 0.06369% rainoffense................... 0.03536% sandoffense................... 0.02086% monodragon.................... 0.01467% monoelectric.................. 0.01260% monowater..................... 0.01214% monosteel..................... 0.00635% sandstall..................... 0.00468% monobug....................... 0.00289% mononormal.................... 0.00272% monopsychic................... 0.00272% monoghost..................... 0.00225% monofire...................... 0.00196% hailstall..................... 0.00128% monopoison.................... 0.00114% batonpass..................... 0.00113% monodark...................... 0.00100% monoice....................... 0.00099% monofairy..................... 0.00095% gravity....................... 0.00061% monorock...................... 0.00060% trapper....................... 0.00041% monograss..................... 0.00028% monoflying.................... 0.00026% monoground.................... 0.00018% allweather.................... 0.00012% sunstall...................... 0.00009% rainstall..................... 0.00007% hailoffense................... 0.00006% monofighting.................. 0.00000% Stalliness (mean: 0.113) | -1.0|# |## -0.5|####### |################### 0.0|############################## |######################### +0.5|################## |###### +1.0|## |# +1.5| more negative = more offensive, more positive = more stall one # = 0.90%