balance.......................49.33993% offense.......................48.07717% rain..........................44.11634% sun...........................40.35322% weatherless...................22.24629% multiweather.................. 9.33850% tailwind...................... 5.22177% trickroom..................... 2.23235% sand.......................... 1.88470% dragmag....................... 1.40927% semistall..................... 1.24855% tricksun...................... 1.16157% trickrain..................... 1.15509% hyperoffense.................. 1.12280% voltturn...................... 1.06118% hail.......................... 0.95625% monotype...................... 0.35744% stall......................... 0.21155% gravity....................... 0.20551% sunoffense.................... 0.16733% monoflying.................... 0.16217% tricksand..................... 0.07891% monopsychic................... 0.07842% monodragon.................... 0.06590% rainoffense................... 0.06245% sunstall...................... 0.05103% trickhail..................... 0.03838% monowater..................... 0.02364% trapper....................... 0.02310% sandstall..................... 0.01022% hailoffense................... 0.00665% monofairy..................... 0.00621% monobug....................... 0.00571% mononormal.................... 0.00486% rainstall..................... 0.00409% monoelectric.................. 0.00406% sandoffense................... 0.00374% monoghost..................... 0.00213% batonpass..................... 0.00209% monopoison.................... 0.00200% monoice....................... 0.00200% monodark...................... 0.00035% monosteel..................... 0.00001% monograss..................... 0.00000% Stalliness (mean: 0.020) -1.5| | -1.0|## |#### -0.5|############# |########################## 0.0|############################## |######################### +0.5|############ |####### +1.0|## |# +1.5| more negative = more offensive, more positive = more stall one # = 0.81%