rain..........................54.57318% balance.......................52.28704% offense.......................46.86962% sun...........................37.30555% weatherless...................18.51999% multiweather..................12.28993% tailwind...................... 2.72665% trickroom..................... 2.16883% tricksun...................... 1.74300% sand.......................... 1.73809% trickrain..................... 1.60739% voltturn...................... 1.41733% dragmag....................... 1.17141% hyperoffense.................. 0.50387% semistall..................... 0.29672% hail.......................... 0.21354% gravity....................... 0.11248% monotype...................... 0.05751% stall......................... 0.04275% monopsychic................... 0.04071% sunoffense.................... 0.03342% tricksand..................... 0.02680% monoflying.................... 0.01212% rainoffense................... 0.00528% trickhail..................... 0.00334% monodragon.................... 0.00315% monowater..................... 0.00131% trapper....................... 0.00038% monoelectric.................. 0.00018% sunstall...................... 0.00008% monofairy..................... 0.00004% hailoffense................... 0.00003% rainstall..................... 0.00000% monodark...................... 0.00000% sandoffense................... 0.00000% monoghost..................... 0.00000% monograss..................... 0.00000% monopoison.................... 0.00000% batonpass..................... 0.00000% monobug....................... 0.00000% monosteel..................... 0.00000% sandstall..................... 0.00000% monoice....................... 0.00000% mononormal.................... 0.00000% Stalliness (mean: 0.026) -1.5| | -1.0|# |## -0.5|####### |################### 0.0|############################## |########################## +0.5|####### |### +1.0| | +1.5| more negative = more offensive, more positive = more stall one # = 1.04%