weatherless...................61.75463% offense.......................44.45906% sand..........................33.45415% hyperoffense..................24.91435% balance.......................22.15133% sandoffense................... 7.98868% semistall..................... 4.42133% stall......................... 4.05392% rain.......................... 2.30376% hail.......................... 2.22680% sandstall..................... 2.18956% voltturn...................... 1.67569% dragmag....................... 1.67320% choice........................ 1.13947% rainoffense................... 0.95576% hailstall..................... 0.77702% sun........................... 0.71496% monotype...................... 0.65538% trickroom..................... 0.51884% multiweather.................. 0.45430% sunoffense.................... 0.18370% hailoffense................... 0.11419% monowater..................... 0.08937% monoflying.................... 0.06454% monofighting.................. 0.06206% monosteel..................... 0.05958% tricksand..................... 0.05710% mononormal.................... 0.05710% monopsychic................... 0.05213% gravity....................... 0.04965% monoelectric.................. 0.04965% monoghost..................... 0.04717% monoground.................... 0.04220% monodark...................... 0.03972% monofire...................... 0.03227% monoice....................... 0.02979% monograss..................... 0.02482% tailwind...................... 0.01489% monobug....................... 0.00993% monorock...................... 0.00993% trickhail..................... 0.00993% trapper....................... 0.00993% monodragon.................... 0.00993% monopoison.................... 0.00248% monofairy..................... 0.00248% Stalliness (mean: -0.342) -2.0|### |###### -1.5|############### |###################### -1.0|############################# |############################## -0.5|########################## |############################ 0.0|######################## |################# +0.5|########### |######### +1.0|####### |#### +1.5|##### |### +2.0|## |## +2.5| more negative = more offensive, more positive = more stall one # = 0.41%