weatherless...................55.96435% offense.......................42.41377% sand..........................39.24905% hyperoffense..................28.73192% balance.......................19.76481% sandoffense................... 9.98568% stall......................... 4.85076% semistall..................... 4.23874% sandstall..................... 2.97791% rain.......................... 2.49066% hail.......................... 2.45455% dragmag....................... 2.20226% voltturn...................... 2.11705% rainoffense................... 1.20829% choice........................ 1.09085% hailstall..................... 1.04715% monotype...................... 0.41931% multiweather.................. 0.37115% trickroom..................... 0.33842% sun........................... 0.21254% hailoffense................... 0.12472% sunoffense.................... 0.12300% gravity....................... 0.06605% monodark...................... 0.05794% monoelectric.................. 0.04914% monoflying.................... 0.04134% monowater..................... 0.03924% monofighting.................. 0.03764% tricksand..................... 0.03647% monosteel..................... 0.03384% monopsychic................... 0.03380% monoice....................... 0.02975% monoground.................... 0.02853% monoghost..................... 0.02111% mononormal.................... 0.02089% monofire...................... 0.01483% trickhail..................... 0.01144% monograss..................... 0.00779% monobug....................... 0.00562% monodragon.................... 0.00362% trapper....................... 0.00346% monopoison.................... 0.00294% tailwind...................... 0.00207% monorock...................... 0.00006% monofairy..................... 0.00000% Stalliness (mean: -0.391) -2.0|##### |######## -1.5|################ |######################## -1.0|############################# |############################## -0.5|######################## |###################### 0.0|################### |############## +0.5|######### |######## +1.0|####### |### +1.5|##### |### +2.0|### |### +2.5|# more negative = more offensive, more positive = more stall one # = 0.43%