sand..........................48.98303% weatherless...................46.28059% offense.......................39.36725% hyperoffense..................29.56019% balance.......................20.12847% sandoffense...................11.75886% stall......................... 6.28280% semistall..................... 4.66129% sandstall..................... 4.01435% rain.......................... 2.96735% dragmag....................... 2.95380% voltturn...................... 2.52960% hail.......................... 2.04115% choice........................ 1.53405% rainoffense................... 1.48121% hailstall..................... 1.16136% multiweather.................. 0.32253% trickroom..................... 0.14636% hailoffense................... 0.06441% sun........................... 0.05041% monotype...................... 0.02620% sunoffense.................... 0.02362% tricksand..................... 0.02293% gravity....................... 0.01896% monodark...................... 0.00589% monoice....................... 0.00440% monowater..................... 0.00263% monoghost..................... 0.00254% monofighting.................. 0.00225% monopoison.................... 0.00210% monoflying.................... 0.00175% trickhail..................... 0.00170% monoelectric.................. 0.00161% monopsychic................... 0.00132% monoground.................... 0.00094% monosteel..................... 0.00059% monodragon.................... 0.00008% mononormal.................... 0.00005% monograss..................... 0.00005% monofairy..................... 0.00000% monorock...................... 0.00000% monofire...................... 0.00000% trapper....................... 0.00000% tailwind...................... 0.00000% monobug....................... 0.00000% Stalliness (mean: -0.353) -2.0|###### |######### -1.5|############### |######################## -1.0|############################## |############################## -0.5|##################### |#################### 0.0|#################### |############# +0.5|####### |######## +1.0|########### |### +1.5|####### |#### +2.0|##### |# +2.5| more negative = more offensive, more positive = more stall one # = 0.42%